Trending December 2023 # Go Behind The Scenes At Apple, Courtesy Of Fortune Magazine # Suggested January 2024 # Top 13 Popular

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Fortune magazine has figured out an interesting way to get people to pay for its periodical on the iPad: write a behind-the-scenes, insider’s view about Apple’s mysterious inner-workings. The magazine has unearthed some interesting little tidbits about one of the world’s most popular technology companies and its CEO, Steve Jobs. The article is based on interviews with former Apple employees many of whom did not want to be named for fear of incurring the wrath of their former employer.

The story isn’t available for free online, so to read it you have to either be a Fortune subscriber, buy the paper magazine or pay $5 to read it on the iPad. It’s an interesting read if you want to spend the money, but for the tl;dr (Too long; didn’t read) crowd, here are three interesting things you may not have known about Apple and Steve Jobs.

You Are In Command Now, Admiral Piett

Unhappy with the result, Jobs called a meeting with the Mobile Me team and read them the riot act over the poor review, according to Fortune. “You should hate each other for having let each other down,” Jobs reportedly told the team after Mobile Me’s disastrous debut. Then, right in the meeting, he named a new executive to run the Mobile Me team.

While that was going on behind the scenes, an email leaked out during the Mobile Me debacle in which Jobs told Apple employees that Mobile Me was “not our finest hour.”

The Cult of Mac

There’s reportedly a group of elites among Apple employees called the ‘Top 100.’ This group goes on an annual three-day retreat at a secret location where employees discuss strategy and Jobs’ overall vision for the company. People in this group aren’t allowed to admit they’re in it and they have to take a company bus to the meetings instead of driving there themselves. Fortune didn’t mention whether Kool-Aid was served during the retreat.

A.J.: After Jobs

Steve Jobs appears to be keenly aware that Apple’s current success depends largely on his vision and is preparing for the day when he will no longer be at the company’s helm. To that end he created Apple University managed by Joel Podolny, former dean of the Yale School of Management. . AU’s creation was widely reported when the new venture began in 2008, but at the time it wasn’t clear what was going on at AU or why the company started it.

Fortune says AU hired academics such as Andy Grove and Richard Tedlow to write case studies about “significant decisions in Apple’s recent history.” The idea is for Apple’s future executives to learn about company culture by reviewing turning points in company history such as the creation of Apple’s retail chain. AU courses are taught by Apple execs including COO Tim Cook and Apple’s retail boss Ron Johnson.

The way Fortune describes it, AU’s case studies sound less like tools for a business school course and more like a treasure equal to the Dead Sea Scrolls. “Jobs even is ensuring that his teachings are being collected, curated, and preserved so that future generations of Apple’s leaders can consult and interpret them,” Fortune says.

So there you have it, a Sunday peek behind the curtain at Apple Headquarters. The Fortune article is an interesting read for Apple fans and anyone else who likes to read about the corporate culture of the technology industry’s most enigmatic company.

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Shiny Pokemon Go Hunting Glitch Discovered At Last

Shiny Pokemon GO hunting glitch discovered at last

There’s a bit of a glitch in Pokemon GO that’s not a big enough deal for Niantic to “fix”. This glitch is nicknamed “Skip Catch”, and it’s pretty much exactly what you’d expect – it skips the lengthy process of waiting for each Pokemon to wiggle around and either escape or remain in your care forevermore. You’re going to need two hands to do this method, which is a bit of work, but it’s worth the effort if you’re looking for Shiny Pokemon en masse.

The Shiny Pokemon hunt in Pokemon GO rages on! After thousands of catches and dozens of Shiny Pokemon – dozens! – the strategy remains largely the same. Catch as many of one Pokemon as you can, and provided there IS a Shiny of said Pokemon, a shiny you may find! To make this method slightly less maddening that it inevitably turns out to be, the Skip Catch glitch is key.

NOTE: The image at the top of the article was sorta vandalized by SlashGear (in a positive, supportive way!) And was originally illustrated by Sarah Richford. More information on this stack of Mudkips can be found at the Sarah Richfords DeviantArt page.

To make this Skip Glitch action yours, you’ll need to follow the following instructions in either the Android or iOS version of Pokemon GO. Make sure you’re seeking out a Pokemon that actually has a Shiny version in the game before you use this method 12,000 times, if you’re looking specifically for Shinies, but feel free to use the method for whatever sort of Pokemon you like – it’s good for all! The instructions are followed by a helpful instructional video from the folks at BitRulez.

• Step 1: In a Pokemon encounter, swipe over your Pokeball, right to left, and keep your finger on the screen (don’t lift up yet!)• Step 2: Throw the Pokeball with your free hand (like normal) while keeping your Step 1 finger pressed on the screen.• Step 3: Once the Pokeball has hit the Pokemon (Nice!) you’ll remove your Step 1 finger from the screen.• Step 4: As the Pokemon is being kidnapped by the Pokeball, you should see your drawer full of Pokeballs jump out from the right side of your display.• Step 5: Tap your display once.• Step 6: Tap your escape button (run away) in the upper left-hand corner of your screen.• Step 7: Repeat at will. If you captured the Pokemon, you’ll see some sort of ERROR message (don’t worry, nothing bad happened to you or your Pokemon). Otherwise you can try again!

If you captured the Pokemon successfully, you’ll likely find an ERROR 55. If you did not, you’ll be given the opportunity to move in and out of the capture screen far more quickly than you’d have gone without the Skip Catch method. Have a peek at the timeline below and prepare your mind and your soul to capture as many Mudkips as possible in July. The big event is nearly here, and a Shiny Mudkip shall be yours.

Apple Investigating Claims Of ‘Serious’ Labor Rights Violations At Pegatron

New York-based China Labor Watch has accused Apple manufacturing partner Pegatron of ‘serious’ labor violations this morning. In a new report out today, the organization claims the device-maker is committing of 86 labor rights violations in three of its factories.

Among the infractions listed in the filing are the employment of underage workers, insufficient employee wages, and poor working conditions. In all, the watchdog group says that it found Pegatron to be guilty of 36 legal infringements and 50 ethical infringements…

The CLW says it collected the information by sending in undercover investigators into 3 Pegatron factories between March and July of this year, and conducting nearly 200 interviews. The Wall Street Journal points to the more serious infractions highlighted in the report:

Withholding of worker pay and/or identification cards they need to work elsewhere

Poor living conditions including 30-minute waits to enter their production facility, tight living quarters, and packed cafeterias

Poor working conditions, with employees only given knit gloves to protect from hazardous chemicals

Workweeks that regularly exceed Apple’s 60-hour limit and the withholding of payments to workers who worked for a short period

This isn’t the first time that an Apple partner has come under fire for poor working/living conditions. Last year, Foxconn was accused of similar violations, prompting the Cupertino company to join the Fair Labor Association and begin issuing regular public supplier reports.

In fact in its latest report, which came in March of this year, Apple touted that it had hit a new high of 99% compliance with its maximum 60-hour work week rule throughout its supply chain. But this, and a number of other details it’s given, don’t match up with the CLW.

Apple has quickly responded to tonight’s report, providing The Journal with this lengthy statement:

“Apple is committed to providing safe and fair working conditions throughout our supply chain. We lead the industry with far-reaching and specialized audits, the most transparent reporting and educational programs that enrich the lives of workers who make our products. Apple is the first and only technology company to be admitted to the Fair Labor Association, and we are dedicated to protecting every worker in our supply chain.

As a part of our extensive Supplier Responsibility program, Apple has conducted 15 comprehensive audits at Pegatron facilities since 2007, covering more than 130,000 workers making Apple products including annual audits of Pegatron’s final assembly locations and surprise audits at both RiTeng and AVY within the past 18 months.

Additionally, we have closely tracked working hours at all of these facilities. Our most recent survey in June found that Pegatron employees making Apple products worked 46 hours per week on average. Excessive overtime is not in anyone’s best interest, and we work closely with our suppliers to prevent it. Apple surveys working hours for more than 1 million employees across our supply chain each month and we report the findings on our website.

We have been in close contact with China Labor Watch for several months, investigating issues they’ve raised and sharing our chúng tôi they first told us that workers’ ID cards were being withheld, an auditor from our Supplier Responsibility program was on site the next day to investigate. We confirmed that labor brokers for Pegatron were holding a small number of IDs as they helped set up bank accounts for those employees. We demanded Pegatron put a stop to this practice and a new system was in place within a week.

Their latest report contains claims that are new to us and we will investigate them immediately. Our audit teams will return to Pegatron, RiTeng and AVY for special inspections this week. If our audits find that workers have been underpaid or denied compensation for any time they’ve worked, we will require that Pegatron reimburse them in full.

Our audits involve a thorough review of timecards and other documents to guard against falsification. We will investigate these new claims thoroughly, ensure that corrective actions are taken where needed and report any violations of our code of conduct. We will not tolerate deviations from our code.

Apple believes in transparency and accountability, both for our suppliers and ourselves. We realize being a leader in workers rights and being transparent with our findings opens us to criticism, but we believe strongly that we can make a big difference in the lives of millions of people by doing so and this provides us the courage and resilience to continue the journey. We are proud of the work we do with our suppliers to uncover problems and improve conditions for workers. By vigorously enforcing our supplier code of conduct, we ensure that our suppliers follow the same principles and values we hold true.”

Niantic Is The Worst Part Of Pokemon Go

Niantic is the worst part of Pokemon GO

A team of developers called Niantic created Pokemon GO. They saw this April Fool’s Joke just like everyone else in the world, and saw potential. Once they received the GO-ahead, they got to work, splitting their staff between working on their already-active game Ingress and the game that’d be built on the progress they’d already made: Pokemon GO. What went wrong?

The concept behind Pokemon GO is solid. It’s extremely inspiring – as Niantic, more than anyone, should understand. But with the latest update to the game, it seems as though Niantic has abandoned at least one key element in that inspired first vision – Pokemon tracking.

Above you’ll see the April Fool’s Day video. Notice how Pokemon tracking is well and above our ability to accomplish with a mere smartphone – for now. It’s projected up in space, like a hologram from Star Wars. That’s something we might be able to accomplish with augmented reality and the VR version of Pokemon GO – but not if Niantic has given up on tracking altogether.

SEE: Why Pokemon GO is the best game EVER

When I played the Beta version of the game, tracking worked great. If I opened the panel in which nearby Pokemon were shown, each Pokemon had between 1 and 3 footprints, this showing how close or how far they were from my phone’s position. When I tapped a Pokemon in this grid, my avatar in the game would even go so far as to point in the direction I should be walking to attain the Pokemon I tapped.

Once Pokemon GO was released to the general public, it seemed as though the massive amount of traffic that appeared made mincemeat out of the method used to enact steps in the game. All Pokemon had three steps, and no-one was the wiser about their location.

Now Niantic’s support page for steps is about how Pokemon are simply in the same grid, but without any steps at all. The line “Collaborate with other Trainers to find out exactly where certain Pokémon have been found” is telling – it suggests Niantic is pushing for more involvement between players.

Real-world players.

This newest update to Pokemon GO also changes the way battles are fought at gyms, encouraging further the idea that a gym with several Pokemon should not be able to be easily beaten by a single opponent. Team battles are where its at – as Niantic has reminded us at several press events since before the launch of the game.

Niantic has also taken their first big step toward cutting out cheaters and hacks to the game in this newest update, cutting out availability of access to 3rd party services Niantic has suggested take away from the core elements of the game. This first big iron software curtain has been dropped – and it’s good.

More or less.

It’s good that Niantic is taking a stand against hacking of their game – or the exploitation of some elements of their game.

However, since the game launched with what was supposed to be a tracking system for Pokemon, and some services popped up in that feature’s absence to replace it, users are not pleased.

Random spawning and the use of friends to comb through large patches of land to find single Pokemon is not how any previous game has worked. Not that this game is like any previous Pokemon game, anyway.

Niantic has remained relatively silent through this change (beyond some sparse release notes in app stores) and through a number of down-times logged over the past several weeks.

While I’d suggest “gamers get what they pay for” for a game that’s supposed to be free, this game isn’t. Users can play it for free, certainly – but even if they don’t attain in-app purchase products, they’re being asked to get out and perform physical tasks to play the game.

If Niantic wants people to continue to play the game and potentially buy the products that are available inside it, they need to AT LEAST be more active on their social media accounts, responding to concerns and letting their game participants know when they’re having real problems – like a server array down for several hours at a time.

As our report earlier today shows, losing any amount of progress in this game hurts more than a video game one plays at home. It feels like losing something far more real. This is a powerful proposition Niantic has made – and they absolutely need to step up their efforts in making sure the user knows that they’re working to improve the game and support the user every single day.

Niantic is the worst part of Pokemon GO right this minute – but they don’t have to be. Server problems and changing features don’t have to be giant issues – they just need someone to say “it’ll all be better soon, thanks for playing!”

See more Pokemon GO bits and pieces – tips, secrets, and updates – in our @TeamPokemonGO Twitter portal.

The Runaway Success Of Pokémon Go Highlights Safety Issues Of Augmented

The runaway success of Pokémon GO is undeniable. In a few short days since its debut last week, the freemium title has become the top free app on the US App Store and the most downloaded and highest-grossing app in the countries where it is available. It sent Nintendo shares up 25 percent, adding $7.5 billion to the company’s market capitalization. Furthermore, the game is about to surpass Twitter among Android users in the United States in terms of daily active users.

But there’s a darker side to its success as widespread media coverage combined with pent-up interest and the power of the Nintendo and Pokémon brands in some cases seem to be resulting in a string of thefts, burglaries and even car accidents and other injuries.

The dangers of augmented-reality gaming

The augmented-reality concept of Pokémon GO has claimed its first “victims”.

Take, for example, Mike Shultz, a 21-year-old communications graduate in Long Island, New York, who fell over while looking for Pokémon on his skateboard.

Then there’s Lindsay Plunkett, a 23-year-old waitress in the United States who tripped over a cinder block that had been used as a doorstop while playing Pokemon Go.

Or, how about Dakota Schwartz, a 27-year-old technology worker who sprained his ankle at a public park trying to capture a particular Pokémon.

“I knew there was a Cubone over by the tennis courts,” he said. “I looked down at my phone at the wrong time.”

This morning at approximately 2 am we responded to the report of an Armed Robbery near the intersection of Highway K and Feise Road. We were able to locate four suspects occupying a black BMW a short time later and recover a handgun. These suspects are suspected of multiple Armed Robberies both in St. Louis and St. Charles Counties. It is believed these suspects targeted their victims through the Pokemon Go smart phone application.

According to USA Today, the four teen suspects are behind a dozen robberies.

“Many of you have asked how the app was used to rob victims, the way we believe it was used is you can add a beacon to a pokestop to lure more players,” the police department said in a statement on Facebook. “Apparently, they were using the app’s Lure Module at a PokéStop to draw in unsuspecting players and rob them at gunpoint.

Some people even complain about “sore legs”.

My legs are sore from too much pokemon go

— Beefy Doom (@WinnerOfLife7) July 9, 2023

I ran for a good minute or two yesterday for Pokemon Go and my lower legs are sore. I could blame my shoes or accept how unfit I am.

— beebe✨ (@pandabeebe) July 9, 2023

Walked so got damn much last night because this Pokemon GO shit is controlling my life, my legs are sore lmao

— luis (@greezy_lou) July 9, 2023

Joy of Tech put together this awesome comic dealing with Pokémon GO’s physicality.

Another player was supposedly shot at while hunting for Pokémon in the woods.

Many people, myself included, believe this video is a staged prank.

Police are even warning against—wait for it—playing Pokemon Go while driving.

“We are so grateful to our fans for turning this game into such a trend,” said a spokeswoman at the headquarters of The Pokémon Company in Tokyo. “We hope everyone will follow guidelines to play it safely and observe good manners.”

Pokémon GO concept

The device vibrates when there’s a Pokémon nearby.

Nintendo is even selling a standalone Bluetooth wearable device for the game which pings your wrist when the player approaches a nearby Pokémon. Any collected creatures can be trained, traded or used to defend nearby Gyms from other players. Gyms are real-word locations and landmarks where battles take place.

Pokémon GO availability and pricing

Pokémon GO is available at no charge on the US App Store.

The augmented-reality game is currently available on the iOS App Store in the United States, New Zealand and Australia. According to The Wall Street Journal, it’ll be launching in Japan, the United Kingdom and the rest of Europe and world “within a few days”.

Upcoming new features include trading characters and more ways to play with Pokéstops and Gyms, Pokémon developer Niantic told TechInsider.

Have you seen anyone playing Pokémon GO in public yet?

By the way, stay safe out there.

Footprint: Becoming The World’s Go

Launched in 2023, Footprint is a blockchain analytics platform on course to become the go-to source of definitive on-chain data. 

Built around unmatched on-chain data and do-it-yourself, intuitive visualization tools, the platform aims to become an indispensable tool for any media outlet, an analytics company, or investment firm analyzing and reporting information from the blockchain. 

In other words, just as the Bloomberg Terminal opened the doors to real-time information about the traditional financial market, we are creating unrivaled tools to discover the blockchain. 

Bloomberg is the world’s largest financial services provider and its black terminals are a ubiquitous presence in any firm or bank that needs accurate information about the market. It also makes some of its revenue from its news businesses. 

We recognize an enormous opportunity for financial calculations, trading, monitoring, and investment comparison and execution analysis within the DeFi industry which we aim to capture, just as pioneers in the traditional finance industry like Bloomberg and Reuters Group did with their professional services. 

There were 76 million digital currency investors globally as of September 2023, a 40% yearly increase.

Likewise, the DeFi market has exploded with a robust 6-times growth in 2023, having reached a cumulative total of 3.4 mill  ion users engaged in DeFi activities and investments.

Data is vital to the financial market and those who have the best data lead in the industry.

Blockchain is this era’s shakeup of the finance industry. With banks and institutions realizing that the train has left the station, they are rapidly integrating it with traditional finance.

In turn, a giant chasm is opening, set to demand unforeseen quantities of DeFi data. 

Nobody exists to fill this void because high-quality on-chain DeFi data presents three obstacles.

The cost of understanding on-chain data

The difficulty of parsing data

The technical requirements of processing data

Unlike other platforms that focus on parsing Ethereum data (e.g. Dune, Covalent, and Nansen), Footprint—despite being a new challenger among blockchain data services and analytics platforms—is the first to complete ETL automated parsing of BSC on-chain contracts. 

With its self-developed automated parsing model, Footprint is able to accelerate its coverage of public chains and platforms at a rate of two platforms per day. 

Footprint Data and Footprint Analytics now available to the public

Footprint Data, the cornerstone of Footprint’s business, provides users with an easier way to access cross-chain, deep, granular, and continuous data.

Footprint is the first panoramic on-chain data service that covers a multidimensional set of primary and derived metrics for chains, contract addresses, wallet addresses, pools, tokens, and more.

However, we want to do more than just the known chains or coins and pools. We want to build data applications around the underlying data. These data sections are closely related to the governance of the data on the chain and allow for secondary development of the data by ecosystem participants, individual investors, media parties, project developers, communities, educators, and financial institutions. Everyone can participate.

Unlike other coin or protocol-centric platforms with limited primary data analysis (e.g., TVL, volume, etc.), Footprint parses data at a granular pool level.

We parse on-chain contract data from a wallet address perspective, allowing analysis of the number of transaction addresses, active addresses, newly generated addresses, the flow of large capital flows, and even the ability to analyze and track wallet addresses for each protocol-specific pool pair.

We treat each pool as a product, observe and analyze each product’s operational data, transaction data, user engagement, user profile, and more. We use a series of metrics to determine yields and trading prices.

As the first data app built on Footprint Data, Footprint Analytics went live in August 2023.

An all-in-one visual blockchain data analysis platform with thousands of free tabulation templates and a drag-and-drop charting experience, it allows anyone to build their own personalized data charts in 10 seconds, quickly being able to understand the so-try behind on-chain data.

Footprint Analytics’ mission is to transform data and information into insights and action.

It provides a convenient and easy-to-use tool for everyone, whether you want to access the underlying data, integrates it as an API,  or present it to others.

Some questions that Footprint Analytics can answer include:

Which public chains are growing fastest? 

How much slower is the total market cap of stablecoins growing?

What is the return, risk, pool depth, and fees for each pool situation? 

What are the returns for different types of projects?

What are the returns of whales’ investments? 

What are the best investment strategies to choose to follow?

Which DeFi pool has the highest yield? 

How do I find a project with potential?

Is secured lending worth it?

What are the current gas fees and gas fee trends for ETH?

Just as Bloomberg evolved to serve more and more uses after first finding success in fixed income securities analysis, we believe the opportunities for blockchain data applications will also grow exponentially.

Here are the solutions we’re bringing to the market first:

From the media perspective

Capture hot events and news through data to solve the problem of discovering first-hand information

Research and analyze industry trends, monitoring market heat, public chains, projects, and more

Cross-compare chains and projects horizontally and vertically, analyzing, and easily sharing the findings 

From a DeFi developer’s perspective

Analyze the project’s market share within categories and understand my position in the industry

Know the number of project users, active users, and which projects and pools the lost users are going to

Understand which pools are better run and more popular with users, which pools have more potential for growth, and the user profile of the pools.

From a VC perspective

Understand the market share of public chains/projects and find the projects with tremendous potential and fastest-growing trends. 

Investigate which chains, projects, and categories to invest in

Analyze the projects already invested in and projects in the same category to see which are operating best

Clarify the return on investment of the invested projects.

From an investor’s perspective

Identify new potential projects to invest in

Monitor the risk of invested projects, observe the change of TVL and determine whether there is a risk of collapse

Analyze the invested pools and see whether returns meet expectations while comparing options

Project future pool returns and simulates investments

We have seen a few platforms monitor pools, but they simply plot the trend of APY or TVL, not quantifying it. We have also taken the best from competitors.

For example, like Glassnode, we’ve brought traditional financial indicators to enrich our interpretation of pool data, e.g., policy indices, national currencies, treasury rates, etc.

We plan to produce more derivative data with pool analysis in the future.

We can calculate the APY data over the investment cycle through these derivative data, understand the changes in volatility, and choose pools that better match our risk appetite.

Similarly, we can also give users more quantitative and structured results. 

Here are some examples of Footprint’s use of derivative data:

Calculating the maximum retracement to check the worst-case scenarios historically

Calculating excess return per unit of impermanent loss taken to check the Sharpe ratio

Calculating the P/E percentage to see the value of the token investment in LP pools

These deep processing analysis capabilities are one of Footprint Analytics’ flagship features.

Footprint Data currently covers metrics from over 500 protocols on BSC, Ethereum, and other public chains. Footprint Analytics has also launched more than 20 visual reports (including some 3D dynamic charts), and the community has created over 10,000 dashboards. Footprint plans to start producing deeper analysis reports around pools in Q1.

Bloomberg started with market data in one area: Fixed income securities. It has gradually expanded to include data analytics, data models, news, media, trading systems, and real-time communications. Traders, Ibanks, the Fed, and basically anyone involved in the global financial industry uses their terminals.

History doesn’t repeat, but it rhymes. We believe that DeFi data will also follow a similar pattern of consolidation, that’s why Footprint is moving fast to accumulate a wider spectrum of data than any other platform and develop the most important business segments within the blockchain industry. 

To learn more about the Footprint platform and its development, follow along through the following channels. 

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