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Definition of JavaScript Stack

JavaScript stack can be implemented easily by using the array data structure available in it. A stack is a basic data structure that allows us to store the data and retrieve it in Last In First Out (LIFO) or First In Last Out (FILO) order. This means the data which is inserted first into the stack can be removed at last or the data which is inserted at the last can be removed first. The data access to the stack is only accessible from one end of it. JavaScript stack will have two main methods, one is to insert the element into the stack and the second is to remove the element from the stack.

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Methods to Implement Javascript Stack 1. Push

This method will insert the element into the stack. The element will be inserted on the top of the stack. As shown in the figure, the stack grows from one side of it. The top represents the value to which is stack is pointing currently. After every push operation, the top will be incremented by one. The top is also known as a stack pointer. When the stack is empty i.e. no elements are present in it the top will point to -1 in our case.

Code:

JavaScript Stack .body-data { border : #81D4FA 2px solid; background-color : #03a9f400; text-align : left; padding-left : 20px; padding-bottom: 20px; height : auto; width : auto; } .resultText { margin: 0 0 3px 0; padding: 0px; display: block;font-weight: bold; } .heading { font-weight: bold; border-bottom: 2px solid #ddd; font-size: 15px; width: 98%; } class Stack { constructor () { this.stack = []; this.top = -1; } push (value) { this.top++; console.log( “Inserting Element: ” + value ); this.stack[ chúng tôi ] = value; } printElements(id) { let elements = “”; for(vari=0;i<=this.top;i++){ elements += this.stack[i] + ” “; } document.getElementById(id).innerHTML += elements; } } let myStack = new Stack(); myStack.push( 5 ); myStack.push( 10 ); myStack.push( 12);myStack.push( 20 ); myStack.push( 35 ); myStack.printElements(“result1”);

Here, We have declared on class for implementing a stack. There are two main variables defined in the class, the stack is an array to store the data, and the top is to maintain the position of the last inserted element into the stack. One method is implemented to push the elements and another is implemented to display the stack elements.

Output: After push operations.

2. isEmpty()

This method will check if the stack is empty and will return true or false. When the stack does not contain any element then the Top will be pointing to -1 i.e., not any element. To check for the stack if it is empty, we can use this pointer. Whenever the Top will be pointing nowhere or to -1 then we can say the stack is empty. We will implement this method in the same way.

Code:

JavaScript Stack .body-data { border : #81D4FA 2px solid; background-color : #03a9f400; text-align : left; padding-left : 20px; padding-bottom: 20px; height : auto; width : auto; } .heading { font-weight: bold; border-bottom: 2px solid #ddd; font-size: 15px; width: 98%; } class Stack { constructor () { this.stack = []; this.top = -1; } push (value) { this.top++; console.log( “Inserting Element: ” + value ); this.stack[ chúng tôi ] = value; } printElements(id) { let elements = “”; for(vari=0;i<=this.top;i++){ elements += this.stack[i] + ” “; } console.log( elements ); document.getElementById(id).innerHTML += elements; } isEmpty(){ return chúng tôi === -1; } } let myStack = new Stack(); myStack.push( 5 ); myStack.push( 10 ); myStack.push( 12); myStack.push( 20 ); myStack.push( 35 ); myStack.printElements(“result1”); document.getElementById(“result2”).innerHTML += myStack.isEmpty();

Output:

3. size

This method will return the size of the stack i.e. how many elements are present in the stack. As the Top variable holds the index at which the last element is stored, we can use this pointer to find out the size of the stack. As the indexing of array is from 0 we can add 1 to the Top and find out the size of the stack.

JavaScript Stack .body-data { border : #81D4FA 2px solid; background-color : #03a9f400; text-align : left; padding-left : 20px; padding-bottom: 20px; height : auto; width : auto; } .heading { font-weight: bold; border-bottom: 2px solid #ddd; font-size: 15px; width: 98%; } class Stack { constructor () { this.stack = []; this.top = -1; } push (value) { this.top++; console.log( “Inserting Element: ” + value ); this.stack[ chúng tôi ] = value; } printElements(id) { let elements = “”; for(vari=0;i<=this.top;i++){ elements += this.stack[i] + ” “; } console.log( elements ); document.getElementById(id).innerHTML += elements; } isEmpty(){ return chúng tôi === -1; } size() { return chúng tôi + 1; } } let myStack = new Stack(); myStack.push( 5 ); myStack.push( 10 ); myStack.push( 12); myStack.push( 20 ); myStack.push( 35 ); myStack.printElements(“result1”); document.getElementById(“result2”).innerHTML += myStack.isEmpty(); document.getElementById(“result3”).innerHTML += myStack.size();

Output:

4. pop

This method will remove the element from the stack. The removed element will be the top element from the stack. As the Top is pointing to the last element, the pop() operation will remove the element at this position. The Top will be decremented by 1 and will point to the element below the previous element.

Code:

JavaScript Stack .body-data { border : #81D4FA 2px solid; background-color : #03a9f400; text-align : left; padding-left : 20px; padding-bottom: 20px; height : auto; width : auto; } .heading { font-weight: bold; border-bottom: 2px solid #ddd; font-size: 15px; width: 98%; } class Stack { constructor () { this.stack = []; this.top = -1; } push (value) { this.top++; console.log( “Inserting Element: ” + value ); this.stack[ chúng tôi ] = value; } printElements(id) { let elements = “”; for(vari=0;i<=this.top;i++){ elements += this.stack[i] + ” “; } console.log( elements ); document.getElementById(id).innerHTML += elements; } isEmpty(){ return chúng tôi === -1; } size() { return chúng tôi + 1; } pop() { if(this.isEmpty()){ return “Stack is Empty”; } else { varval = this.stack[this.top]; this.top –; return val; } } } let myStack = new Stack(); myStack.push( 5 ); myStack.push( 10 ); myStack.push( 12); myStack.push( 20 ); myStack.push( 35 ); myStack.printElements(“result1”); document.getElementById(“result2”).innerHTML += myStack.pop(); myStack.printElements(“result3”);

Output:

5. peek

Code:

JavaScript Stack .body-data { border : #81D4FA 2px solid; background-color : #03a9f400; text-align : left; padding-left : 20px; padding-bottom: 20px; height : auto; width : auto; } .heading { font-weight: bold; border-bottom: 2px solid #ddd; font-size: 15px; width: 98%; } class Stack { constructor () { this.stack = []; this.top = -1; } push (value) { this.top++; console.log( “Inserting Element: ” + value ); this.stack[ chúng tôi ] = value; } printElements(id) { let elements = “”; for(vari=0;i<=this.top;i++){ elements += this.stack[i] + ” “; } console.log( elements ); document.getElementById(id).innerHTML += elements; } isEmpty(){ return chúng tôi === -1; } size() { return chúng tôi + 1; } pop() { if(this.isEmpty()){ return “Stack is Empty”; } else { varval = this.stack[this.top]; this.top –; return val; } } peek() { if(this.isEmpty()){ return “Stack is Empty”; } else { varval = this.stack[this.top]; return val; } } } let myStack = new Stack(); myStack.push( 5 ); myStack.push( 10 ); myStack.push( 12); myStack.push( 20 ); myStack.push( 35 ); myStack.printElements(“result1”); document.getElementById(“result2”).innerHTML += myStack.peek(); myStack.printElements(“result3”);

Output:

6. clear

This method will clear all the elements in the stack. This method will reset the stack pointer i.e Top to -1 and all the elements from the stack will be cleared out. isEmpty() method should return true after this operation.

Code:

JavaScript Stack .body-data { border : #81D4FA 2px solid; background-color : #03a9f400; text-align : left; padding-left : 20px; padding-bottom: 20px; height : auto; width : auto; } .heading { font-weight: bold; border-bottom: 2px solid #ddd; font-size: 15px; width: 98%; } class Stack { constructor () { this.stack = []; this.top = -1; } push (value) { this.top++; console.log( “Inserting Element: ” + value ); this.stack[ chúng tôi ] = value; } printElements(id) { let elements = “”; for(vari=0;i<=this.top;i++){ elements += this.stack[i] + ” “; } console.log( elements ); document.getElementById(id).innerHTML += elements; } clear() { this.top=-1; return “Stack Cleared”; } } let myStack = new Stack(); myStack.push( 5 ); myStack.push( 10 ); myStack.push( 12); myStack.push( 20 ); myStack.push( 35 ); myStack.printElements(“result1”); document.getElementById(“result2”).innerHTML += myStack.clear(); myStack.printElements(“result3”);

Output:

Recommended Articles

This is a guide to JavaScript Stack. Here we also discuss the definition and Javascript stack methods along with different examples and their code implementation. You may also have a look at the following articles to learn more –

You're reading How To Implement Stack Method In Javascript?

How To Print Object Array In Javascript?

In this tutorial, we will learn how to print object arrays in JavaScript.

What is an object array or an array of objects? An array of objects is used to store a fixed-size sequential collection of identical elements and store many values in one variable.

Next, we will see the options to print an array of objects in JavaScript.

Using the stringify() Method of the JSON Object

Users can follow the syntax below to use this.

Syntax JSON.stringify(v,r,s)

In the syntax above, the last two parameters are optional.

Parameters

v − This is the array of objects.

r − This is the replacer. It can change the output by altering or eliminating values. The method will print all values if the r value is null or unspecified. Either a function or an array is used as a replacer.

s − This is the spacing value for the output display. It is for readability purposes. Nothing, null, string, or 1-10 are the possible values of this parameter. If the value is less than 1, JSON print will not have space. If the value is greater than 10, 10 only is taken for indentation. If the value is a string, either the string or the first ten characters of the string are considered for spacing.

Example

Here in this code, we are taking an array of objects. JSON.stringify() is called directly with this value. Here, the indentation is 1. A condition is given to display the name key alone from the JSON object. This is the second parameter.

let

arr

=

[

{

name

:

“Orange”

,

value

:

1

}

,

{

name

:

“Grapes”

,

value

:

2

}

,

{

name

:

“Apple”

,

value

:

3

}

]

;

document

.

getElementById

(

“idPrint”

)

.

innerHTML

=

JSON

.

stringify

(

arr

,

null

,

4

)

;

Using console.table() Method

Here we will learn how the console.table() method works. This method strictly needs one input. The input is either an array or an object. The method also processes nested cases of both the array and the objects. The second parameter is the column, which is optional.

All browsers that use standard consoles support this method, and Internet Explorer does not support it.

Users can follow the syntax below to use this.

Syntax console.table(d, c)

In the syntax above, we need to give the array of objects as the first input.

Parameters

d − An array of objects.

c − Here, we need to specify the key names of the object. The specified key’s keyvalue pairs only will is displayed in the output.

Example

We are creating an array of objects in this example program using the new method. This data is given as the first parameter to the console.table() method.

Here, three objects are there in the input. But we have restricted to display of only two in the table format. The key names of the required objects are given as the second parameter. The console.log() method with the program title in the first parameter and the CSS values as the next parameters display the styled title in the following output.

Users need to open the console to see the output for the below example.

function

infoDisp

(

id

,

name

,

job

)

{

this

.

Id

=

id

;

this

.

Name

=

name

;

this

.

Work

=

job

;

}

const

a

=

new

infoDisp

(

1

,

“John”

,

“Doctor”

)

;

const

b

=

new

infoDisp

(

2

,

“Grace”

,

“Homemaker”

)

;

const

c

=

new

infoDisp

(

3

,

“Eagan”

,

“Not working”

)

;

console

.

log

(

%

cThe JavaScript program prints an array

of

objects using

%

cconsole

.

table

(

)

method

‘, ‘

font

weight

:

bold

;

font

size

:

16

px

;

color

:

#

000000

;

‘, ‘

font

weight

:

bold

;

font

style

:

italic

;

font

size

:

16

px

;

color

:

#

000000

;

)

;

console

.

table

(

[

a

,

b

,

c

]

,

[

“Name”

,

“Work”

]

)

;

This tutorial helped us to learn about the two ways to print an object array. We use the console.dir() generally to verify the object array. To display the object array on the page, JSON.stringify() is used.

We can use the console if we need the table format of the object array.table() method. The only drawback is that some consoles do not support this method. Some console displays the column names in ascending order. That is, the actual object key order is lost.

In short, both methods are simple. Users have choice to choose any method according to their print requirements.

5 Ways To Implement Change In Your Startup

Throughout the life of your startup, you’ll be forced to implement new ideas to improve your culture, management, employee relations, and the overall success of the company. Especially as a manager or founder of a startup, you’re constantly faced with the challenge of maintaining innovation while simultaneously keeping your competitive edge.

Implementing change in the workplace is necessary for any company, regardless of its size. Whether it’s your goal to increase sales or improve employee relations, one of the most challenging tasks for managers is implementing a new direction for the startup and encouraging employees to get involved with the change.

Since many startups are small in size, the transition for change can definitely be influenced by your company’s culture, employees, and environment. This is why it’s very important for startup founders and managers to understand effective ways to implement change. If you’re preparing to introduce change into your company, here are five ways to help you meet your goals:

1. Create the motivation for change.

This is the first step to take when implementing change in your startup. Sparking the need for change in the workplace isn’t always the easiest task for managers, especially if it’s a change with a large impact (such as changing a company procedure or increasing sales goals). You can initiate the motivation for change through emphasizing the goal you have for your startup and giving your employees time to think about that goal. This way, your employees will have time to allow your ideas to sink in and they can approach you with any questions or concerns that arise.

2. Establish the urgency for change.

Sometimes, implementing change in your startup can be a scary process. However, to overcome this, it’s important to establish the urgency for change. You can create this urgency by encouraging your employees to step out of their comfort zones and approach your new direction as a positive challenge.

Tell your employees your old strategies are losing relevance for the company and you need to move forward with the latest trends present in your industry. To illustrate the urgency, share with employees what your competitors are doing and how the change will improve your bottom line. These approaches are a surefire way to get employees thinking about the goals you have for your startup.

3. Explain the benefits of change.

Before implementing the change, build enthusiasm for your goals by explaining the benefits to your employees. Will this change create opportunities for raises or promotions? Can employees benefit from a more flexible work schedule? Whatever change you are going to make, your employees are going to want to know how they will benefit from the decision. Whatever you do, make sure it is clear to your employees how they will benefit when your startup reaches its goals.

4. Ask for feedback from employees.

Remember, your employees are still human! To successfully implement change you must involve your employees with every step along the way. Make sure to request their feedback and listen to their ideas. By allowing your employees to provide feedback regarding new changes, there can be potential to discover ways to improve the initial change. Employees want to feel like they can make a difference for their company; by welcoming their feedback and ideas, you will be able to help the change transition more smoothly.

5. Set clear expectations.

Your employees can effectively adapt to change when they have measurable and tangible goals to work with. You should be able to relate the change to your employees and provide them with strategies to implement the change. As management, it’s your responsibility to measure your goals and determine the rewards. By setting clear expectations for your employees, you will be able to help your employees adapt to the change and meet your goals.

Whether you’re leading big or small change in the workplace, your employees contribute greatly to the change. Always consider their needs whenever making a decision that will impact your company. More often than not, change is usually necessary in the workplace. As the manager, it’s your responsibility to help your employees embrace your new ideas with a positive attitude.

How do you implement change in your startup? What strategies have worked best for you?

Explain Handler Method In Es6

ES6 is referred to as ECMAScript 6. ES6 is the sixth version of ECMAScript, which was released in 2023 and is sometimes known as ECMAScript 2023. ECMAScript was developed to standardize JavaScript. Further in this article, we are going to discuss Handler Methods in ES6 in detail.

Introduction to ES6

As we Know ES6 (ECMAScript 6) is introduced for the standardization of JavaScript. It is a programming language and in ES6 we don’t have to need to write a number of lines of code or we can say we have to write less and accomplish more. JavaScript follows the ES6 standard, which outlines all the requirements, specifics, and rules that must be included in a JavaScript implementation.

ES6 has several wonderful new features like Modules, template strings, class destruction, arrow functions, etc.

Handler Methods in ES6

In the above we have discussed the ES6, now we are going to discuss the Handler. Handler is an object and its properties are to function. Here function defines the behaviour of the proxy’s actions when a task is executed on it.

In practically every way, an empty handler will provide a proxy that behaves precisely like the destination. You can alter some parts of the behaviour of the proxy by defining any one of a predefined group of functions on the handler object. For instance, by specifying get(), you can offer a customized property accessor for the target.

Syntax of Handler

We have seen the basics of the handler methods of ES6, now let’s move to the syntax of the handler method −

new Proxy(target, handler)

Here we are using Proxy Constructor() which is used to create a proxy object and take two parameters i.e. Target and Handler. Here Target defines as the object that Proxy will wrap. Any kind of object, such as a native array, a function, or even another proxy, can be the object. And Handler is defined as the object whose properties are operations that specify how the proxy will act in response to a request.

Different types of Handler methods In ES6

There are many handler methods in ES6 (ECMAScript 6). Now we will be going to discuss some of them. Handler Methods are frequently referred to as traps because handler methods block calls to the underlying target object.

handler.apply()

Through a proxy, the result of a function call is nothing else just the value returned by this method which is why this function is also known as the trap for the function call.

The syntax of this function is −

const cur = new Proxy(target_object, { apply: function(target_ojbect, thisArg, list_of_arguments){ … } });

Here target_object is the parameter that holds the target object, thisArg is used to call, and the list_of_arguments is the list of the arguments.

handler.construct()

The syntax of this function is −

const cur = new Proxy(target_object, { apply: function(target_ojbect, thisArg, list_of_arguments){ … } });

Here target_object is the parameter that holds the target object, thisArg is used to call, and the list_of_arguments is the list of the arguments.

handler.construct()

The syntax of this function is −

const cur = new Proxy(target_object, { construct: function(target_ojbect, list_of_arguments, newTarget){ … } }); handler.defineProperty()

The syntax of this function is −

const cur = new Proxy(target_object, { defineProperty: function(target_ojbect, property, newTarget){ … } }); handler.deleteProperty()

The syntax of this function is −

const cur = new Proxy(target_object, { deleteProperty: function(target_ojbect, property){ … } }); handler.get()

The syntax of this function is −

const cur = new Proxy(target_object, { get: function(target_ojbect, property, getter){ … } }); handler.getOwnPropertyDescriptor()

The syntax of this function is −

const cur = new Proxy(target_object, { getOwnPropertyDescriptor: function(target_ojbect, property){ … } }); handler.getPrototypeOf()

The syntax of this function is −

const cur = new Proxy(target_object, { getPrototypeOf: function(target_ojbect){ … } }); handler.has()

The syntax of this function is −

const cur = new Proxy(target_object, { has: function(target_ojbect, property){ … } }); handler.isExtensible()

The syntax of this function is −

const cur = new Proxy(target_object, { isExtensible: function(target_ojbect){ … } }); handler.ownKeys()

The syntax of this function is −

const cur = new Proxy(target_object, { ownKeys: function(target_ojbect){ … } }); handler.preventExtensions()

The syntax of this function is −

const cur = new Proxy(target_object, { preventExtensions: function(target_ojbect){ … } }); handler.set()

The syntax of this function is −

const cur = new Proxy(target_object, { set: function(target_ojbect, prop, value, getter){ … } }); handler.setPrototypeOf()

The syntax of this function is −

const cur = new Proxy(target_object, { setPrototypeOf: function(target_ojbect, prot){ … } });

Example

const cur = new Proxy(target_object, { setPrototypeOf: function(target_ojbect, prot){ …

In the above, we have seen different types of handler methods in ES6. Now let’s see an example of the handler in ES6 so that we can have a better understanding handler in ES6.

Here we are going to define the target and handler functions. The target function has two properties integer and string. The handler function that allows additional accesses to the target while returning a different value for num.

const target = { string: "This is the string", num: 567 }; const handler = { get: function (target, prop, receiver) { if (prop === "string") { return "This is the string"; } return Reflect.get(...arguments); } }; const obj = new Proxy(target, handler); console.log(obj.string); console.log(obj.num);

In the above code, first we have defined the object target which will contain the string and a number. Then we have defined another object handler that will contain the handler event get and a function. After the handler object we have defined the object that will contain the object of the Proxy and tried to print the values contained in the object that is string and number.

Conclusion

In this article we have learned ES6 (ECMAScript 6) is introduced for the standardization of JavaScript. It is a programming language and in ES6 we don’t have to need to write a number of lines of code or we can say we have to write less and accomplish more. Handler Methods are frequently referred to as traps because handler methods block calls to the underlying target object.

How To Use Recaptcha Javascript?

Introduction to reCAPTCHA Javascript

The following article provides an outline for reCAPTCHA Javascript. Google’s reCAPTCHA is one of the excellent bot identification tools from google analyses for the user interaction patterns, which determine whether the user is a bot or a real-time person; this would have a hard time simulating for identifying those patterns, and which has most of the time the reCAPTCHA is successfully blocking spam the designated domains will throw the error if the captcha is failed.

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What is reCAPTCHA Javascript?

The reCAPTCHA is one of the types for loading the web pages from the staging server or localhost that will insist only on the designated domains, which satisfies the conditions for throwing the error. The captcha settings web page will temporarily stop the domains from validating the user datas. Else we can press the settings using the icon and update it from the user login. We used reCAPTCHA in version 3 for the javascript version. API will return a data score indicating whether Google accepts the bot, so the user interaction may require satisfying the conditions. The reCAPTCHA version 2 has a separate javascript jQuery library that will accept the user validation if the application is in other languages like HTML etc.

How to Use reCAPTCHA Javascript?

Generally, we can set up the reCAPTCHA on the Morweb site website, and it’s a simple thing that can be accessed using the following steps.

Go to the first website we chose, Admin Console.

We got a page like the one below,

And we entered the required details for filling out the registration of the new website and web page of the application. We can enter the website URL on the required textboxes; then, we select the reCAPTCHA type, like v2 and v3, for required verification requests with the challenge’s specific score. With the help of the Domains section, we can add new domains based on the requirement; the Owners section will add the user’s email based on the dependency. Finally, we can accept the reCAPTCHA terms and conditions; if we need alerts for the specific owners, we can mark the checkbox on the required option. As a result, we can get the API keys for.

Then we can go to the More website backend of the application using the Services option; we can enter the reCAPTCHA option.

Please copy the above Site keys and Secret Key from the Google reCAPTCHA and paste them into the Morweb fields.

Once we enter the Site key, it will validate the keys, and it will show on the console screen whether it will validate whether the user datas has been successfully verified or not.

reCAPTCHA Javascript Example

The Google reCAPTCHA is one of the most popular solutions to prevent spam and bots from filling out forms on web-based applications. When we enter reCAPTCHA, the system requires users to solve the simple riddles that are more simple for humans. It will handle the difficulty in preventing the bots from completing the validation. If the form should not be submitted until the reCAPTCHA challenge has been completed from the user end, then it will go to the validation either the front end itself or the backend; it depends on the requirement.

Code:

Welcome To My Domain Please check the box { var response =  greCAPTCHA.getResponse(); alert(response); });

In the above example, we used the Apache server to host the web pages like PHP, javascript, html codes. I used HTML elements like checkboxes, labels, text boxes, etc. The HTML elements’ default classes include btn-btn-success, g-reCAPTCHA, and form-group for form-related html elements. Each class has tag elements and attributes for performing client operations with sophisticated UIs. Additionally, we used jQuery and reCAPTCHA APIs like js CDN to perform the web operations. The g-reCAPTCHA is one of the default classes for the captcha feature enabled on the web pages; the data-site key attribute will be used for the Site keys, which are already created by the user using Google reCAPTCHA or other captcha websites. I used localhost as the domain name to create the captcha site keys.

Google reCAPTCHA Javascript Conclusion

The reCAPTCHA is one of the important features, and nowadays, it has been more usable to validate the user input datas. And it is excellent to identify the bot with the help of tools like the google analytics interaction pattern to determine whether the user is a person or a machine.

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Stack In C++ Stl With Example

What is std::stack?

A stack is a data structure that operates based on LIFO (Last In First Out) technique. The std::stack allows elements to be added and removed from one end only.

The std::stack class is a container adapter. Container objects hold data of a similar data type. You can create a stack from various sequence containers. If no container is provided, the deque containe will be used by default. Container adapters don’t support iterators, so it can’t be used to manipulate data.

In this C++ tutorial, you will learn

Stack Syntax

Type – is the Type of element contained in the std::stack. It can be any valid C++ type or even a user-defined type.

Container – is the Type of underlying container object.

Member Types

Here are stack member types:

value_type- The first template parameter, T. It denotes the element types.

container_type- The second template parameter, Container. It denotes the underlying container type.

size_type- Unsigned integral type.

Operations in Stack

A C++ stack supports the following basic operations:

push – It adds/pushes an item into the stack.

pop – It removes/pops an item from the stack.

peek – Returns the top item of the stack without removing it.

isFull – Checks whether a stack is full.

isEmpty – Checks whether a stack is empty.

Stack Implementation

Step 1) We initially have an empty stack. The top of an empty stack is set to -1.

Step 2) Next, we have pushed the element 5 into the stack. The top of the stack will points to the element 5.

Step 3) Next, we have pushed the element 50 into the stack. The top of the stack shifts and points to the element 50.

Step 4) We have then performed a pop operation, removing the top element from the stack. The element 50 is popped from the stack. The top of the stack now points to the element 5.

push() and pop()

The stack::push() functions adds new item to the top of stack. The stack size is increased by a 1 after the insertion. The function takes this syntax:

stack.push(value)

The value is the item to insert into the stack.

The stack:: pop() function removes the top element of the stack. This is the newest item of the stack. The stack size is reduced by 1 after the removal. Here is the function syntax:

stack.pop()

The function takes no parameters.

Example 1:

using namespace std; int main() { st.push(10); st.push(20); st.push(30); st.push(40);

st.pop(); st.pop();

while (!st.empty()) { cout << ‘ ‘ << st.top(); st.pop(); } }

Output:

Here is a screenshot of the code:

Code Explanation:

Include the iostream header file in our code to use its functions.

Include the stack header file in our code to use its functions.

Include the std namespace in our code to use its classes without calling it.

Call the main() function. The program logic should be added within this function.

Create a stack st to store integer values.

Use the push() function to insert the value 10 into the stack.

Use the push() function to insert the value 20 into the stack.

Use the push() function to insert the value 30 into the stack.

Use the push() function to insert the value 40 into the stack.

Use the pop() function to remove the top element from the stack, that is, 40. The top element now becomes 30.

Use the pop() function to remove the top element from the stack, that is, 30. The top element now becomes 20.

Use a while loop and empty() function to check whether the stack is NOT empty. The ! is the NOT operator.

Printing the current contents of the stack on the console.

Call the pop() function on the stack.

End of the body of the while loop.

End of the main() function body.

Stacks have inbuilt functions that you can use to play around with the stack and its values. These include:

empty()- checks whether a stack is empty or not.

size()- returns the size of stack, that is, number of elements in a stack.

top()- accesses stack element at the top.

Example 2:

using namespace std; { while (!ms.empty()) { cout << ‘t’ << ms.top(); ms.pop(); } cout << ‘n’; } int main() { st.push(32); st.push(21); st.push(39); st.push(89); st.push(25);

cout << “The stack st is: “; createStack(st); cout << “n st.size() : ” << st.size(); cout << “n st.top() : ” << st.top(); cout << “n st.pop() : “; st.pop(); createStack(st); return 0; }

Output:

Here is a screenshot of the code:

Code Explanation:

Include the iostream header file in our code in order to use its functions.

Include the stack header file in our code in order to use its functions.

Include the std namespace in our program in order to use its classes without calling it.

Create the function createStack that we can use to create the stack mystack. The stack will hold a set of integers.

The beginning of the body of the createStack function.

Create an instance of the mystack datatype and giving it the name ms.

Use the while loop and the empty() function to check whether the stack is empty.

The start of the body of the while loop.

Use the top() function stored at the top of the stack. The t character will create a new tab.

Use the pop() function to delete the element at the top of the stack.

End of the body of the while loop.

Print a blank line on the console.

End of the body of the createStack function.

Call the main() function. The program logic should be added within the body of the main() function.

The start of the body of function main().

Create a stack object st.

Use the push() function to insert the element 32 into the stack.

Use the push() function to insert the element 21 into the stack.

Use the push() function to insert the element 39 into the stack.

Use the push() function to insert the element 89 into the stack.

Use the push() function to insert the element 25 into the stack.

Print some text on the console.

Call the createStack function to execute the above insert operations into the stack.

Print the size of the stack on the console alongside other text.

Print the element at the top of the stack on the console.

Print some text on the console.

Delete the element at the top of the stack. It will then return the elements remaining in the stack.

Call the createStack function to execute the above operations.

The program must return value upon successful completion.

End of the body of function main().

emplace() and swap()

These are other inbuilt stack functions:

emplace()- constructs then inserts new element to top of stack.

swap()- exchanges stack contents with another stack’s contents.

Example 3:

using namespace std; int main() {

st1.emplace(12); st1.emplace(19);

st2.emplace(20); st2.emplace(23);

st1.swap(st2);

cout << “st1 = “; while (!st1.empty()) { cout << st1.top() << ” “; st1.pop(); }

cout << endl << “st2 = “; while (!st2.empty()) { cout << st2.top() << ” “; st2.pop(); } }

Output:

Here is a screenshot of the code:

Code Explanation:

Include the iostream header file in our code to use its functions.

Include the stack header file in our code to use its functions.

Include the cstdlib header file in our code to use its functions.

Include the std namespace in our code to use its classes without calling it.

Call the main() function. The program logic will be added within the body of this function.

Declare a stack named st1 to store integer values.

Declare a stack named st2 to store integer values.

Use the emplace() function to insert the integer 12 into the stack named st1.

Use the emplace() function to insert the integer 19 into the stack named st1.

Use the emplace() function to insert the integer 20 into the stack named st2.

Use the emplace() function to insert the integer 23 into the stack named st2.

Use the swap() function to swap the contents of the two stacks, st1 and st2. The contents of the stack st1 should be moved to the stack st2. The contents of the stack st2 should be moved to the stack st1.

Print some text on the console.

Use the while statement and the empty() function to check whether the stack st1 is not empty.

Print the contents of the stack st1 on the console. The ” ” adds space between the stack elements when printing them on the console.

Execute the pop() function on the stack st1 to remove the top element.

End of the body of the while statement.

Print some text on the console. The endl is a C++ keyword for end line. It moves the mouse cursor to the next line to begin printing from there.

Use the while statement and the empty() function to check whether the stack st2 is not empty.

Print the contents of the stack st2 on the console. The ” ” adds space between the stack elements when printing them on the console.

Execute the pop() function on the stack st2 to remove the top element.

End of the body of the while statement.

End of the body of the main() function.

Stack in STL

The STL (Standard Template Library) comes with template classes that provide common C++ data structures. Therefore, a stack can also be implemented in STL. We simply include this library in our code and use it to define a stack.

The above syntax declares a stack st to elements of data type T.

Example 3:

using namespace std; int main() { st.push(12); st.push(19); st.push(20); cout << st.top(); cout << st.size(); }

Output:

Here is a screenshot of the code:

Code Explanation:

Include the iostream header file in our code to use its functions.

Include the stack header file in our code to use its functions.

Include the cstdlib header file in our code to use its functions.

Include the std namespace in our code to use its classes without calling it.

Call the main() function. The program logic should be added within the body of this function.

Declare a stack st to store integer data.

Add the element 12 to the stack.

Add the element 19 to the stack.

Add the element 20 to the stack.

Print the element at the top of the stack on the console.

Print the size of the stack on the console.

End of the body of the function main().

Summary:

A stack is a data structure that operates based on the LIFO (Last In first Out) technique.

The std::stack only allows items to be added and removed from one end.

The std::stack class is a container adapter, holding items of a similar data type.

A stack can be created from various sequence containers.

If you don’t provide a container, the deque container will be used by default.

The push() function is for inserting items into the stack.

The pop() function is for removing the top item from the step.

The empty() function is for checking whether a stack is empty or not.

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