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If your are having problems building a roller coaster on the standard Minecraft terrain, try creating a new game with a flat world. When creating a new world on the title screen, simply select More World Options (Java Edition only) and select Flat (Bedrock Edition) or Superflat (Java Edition) before starting your world.
Think about what features you want your roller coaster to have. Minecraft tracks don’t allow you to do everything a real roller coaster can do. For example, you can’t do loops, twists, or inversions on a Minecraft roller coaster. But you can do hills, sharp turns, powered rails, and even drops. You can also build creative scenery around your tracks. Think about what features you want your track to have and where you want your track to go.
Wood can be gathered from trees all over the overworld map. Simply punch trees or use chop them with an axe to get wood.
Iron ore is found underground and mined using a stone, iron, or diamond pickaxe. It resembles stone blocks with yellow spots in it. You can then smelt iron ore in a furnace to get iron ingots.
Redstone ore is found deep underground. It resembles stone blocks with red spots on it. Mine redstone ore with an iron or diamond pickaxe to get redstone dust.
Gold ore can be found underground and mined using an iron or diamond pickaxe. You can smelt the iron ore in a furnace to get gold ingots.
Crafting table. A crafting table is needed to craft most items in Minecraft. It is crafted from 4 wood blocks in the crafting menu.
Wooden Planks: These can be used to build the frame for your roller coaster. They can be crafted using 2 wooden blocks in the crafting menu. You do not need a crafting table to craft wooden planks.
Sticks: Sticks are one part needed to craft rails needed to construct the roller coaster tracks. They can also be used to craft fence posts that can be used as scaffolding.
Button: A button can be used to start your roller coaster in the loading station. Buttons can be crafted from a single wooden plank block or stone block using a crafting table. You can also use a lever.
Rails: You can craft 16 rails from 6 iron ingots and a stick using a crafting table. These are used to build your track.
Stone Pressure Plates: You can craft a stone pressure plate from 2 stone blocks using a crafting table. These are used to build detector rails.
Detector Rails: Detector rails are tracks that detect when a minecart is on top of them and activate redstone circuits. They can be used to activate powered rails on a roller coaster. 6 detector rails can be crafted from 6 iron ingots, 1 redstone dust, and 1 stone pressure using a crafting table.
Powered Rails: Powered Rails can give your roller coaster a speed boost. 6 powered rails can be crafted from 6 gold ingots, a stick and some redstone using a crafting table.
Minecart: A minecart is used to ride your roller coaster It can be crafted from 5 iron bars using a crafting table.
Fence (Optional). Wooden fences can be used to craft the scaffolding for your roller coaster. This is purely decorative and entirely optional.
Dig a trench three blocks wide and one block deep.
Place two powered rails in the trench. One at the back of the trench and the other in the center.
Place a block with a button above the trench and to the side. The button should be reachable from within the trench.
Use redstone dust to connect the button to the powered rails. Redstone dust can be placed below the block with the button and the powered rail.
Place a minecart on the first powered rail.
Build the frame for your roller coaster. Use wooden plank blocks to build the frame that your roller coaster tracks will sit on. The frame should lead out of the loading station. Lay your rails on top of the wooden plank blocks. Minecraft tracks can go North, South, East and West and make sharp 90 degree turns when you place a rail as a corner piece between two rails that are at a right-angle to each other.
Build diagonal tracks. In addition to north, south, east and west, you can build tracks that go in diagonal directions (i.e. Southeast, Northwest) by placing tracks in a zig-zag fashion. The track may look like one sharp turn after another, but when riding it, the minecart will travel in a smooth, diagonal direction.
Speed boosters require straight, flat tracks to work. They do not work on inclines or diagonal tracks.
When powered rails are not powered by redstone, they slow down and stop the minecart. Placing more than 2 powered rails after the detector rail will slow down the minecart.
If your roller coaster does not have enough speed to get over the top of a hill, you can add more speed booster rails before the hill, or you can make the previous hill taller so that you get more momentum on the downward slope.
To make the “sky hills” more believable, add supports to your track.
Build a drop. To build a drop, build an elevated track above the ground that cuts off suddenly. Build a second track below the elevated track and extends out. This track will catch the minecart when it flies off the elevated track.
Make sure you place enough lighting around the track, so mobs can’t come too close to the roller coaster.
You don’t need just one loading station. You can build multiple loading stations throughout your map and have a roller coaster rail system that makes for a fun way to get to different points on your map.
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Lay your meat directly on the grill. Remove your (now roughly room temperature) meat from the marinade and use a paper towel to blot your meat so that it is somewhat dry. Paint the bars of the grill lightly with a little olive or canola oil, then gently lay your meat down. You should immediately hear a sizzling sound — if you don’t, your grill probably isn’t hot enough. Let your meat cook with the grill uncovered.
Turn once during cooking. Resist the urge to turn the meat frequently — doing this can dry the meat out. The exact amount of time each side of your meat will take to cook can vary greatly based both on the level of “done”-ness you’re looking for and on the thickness of your meat. In general, thicker cuts will require a few more minutes per side, as will (obviously) more well-done dishes. Below are some general guidelines for how long to spend cooking your meat per side:
For rare: 2 minutes for a 1/2 inch (1.27 centimeter) steak, 2-3 minutes for a 3/4 inch (1.9 centimeter) steak, 3-4 minutes for a 1 inch (2.54 centimeter) steak.
For medium: 3-4 minutes for a 1/2 inch steak, 4-5 minutes for a 3/4 inch steak, 5-6 minutes for a 1 inch steak.
For well-done: 5-6 minutes for a 1/2 inch steak, 6-7 minutes for a 3/4 inch steak, 8-9 minutes for a 1 inch steak.
Optionally, transfer to low heat. If you divided your grill into a hot section and a cooler section (as directed above), once your meat starts to approach done-ness, if you like, you can transfer it to the cooler section. Leave it here for several more minutes with the grill cover closed. Cooking the meat for a longer period of time over lower heat helps get it as tender as possible — this is why exceptionally tough cuts of beef like brisket are sometimes cooked at low heat all day.
If you haven’t marinated, paint with your favorite sauce. If you didn’t have time to apply a marinade before cooking, you still have a chance to give your meat some extra flavor during the cooking process. Using a grill brush and a small bowl of your favorite sauce, paint the top side of the meat generously, then repeat after you flip it. Give each side another application of sauce about thirty seconds before you plan to remove the meat from the grill. While the complex flavor combinations that are possible with marinades aren’t possible with this trick, a piece of meat that’s been generously basted with barbecue sauce, sriracha, or another delicious sauce can be outstanding in its own right.
Another way to check your meat for done-ness is to use a thermometer. Inserted into the thickest part of the meat, a thermometer should read about 135o F (about 57o) for medium rare; up to ten degrees more for medium to well done. Any hotter than this and the meat can begin to dry out, so remove it immediately!
Just slide the dealer a chip and say “thanks”. The dealer will then tap the chip and put it into a transparent tip box. The dealer will appreciate this, but it’s not very exciting. In most games you can just slide the chip across the table to the dealer, but in craps you should toss the chip anywhere on the table and say “for the crew” or something to that effect.
Craps: There are a few popular ways to get the “boys” (the house crew of either gender) in on the action by placing a bet for them. The way to give them the best odds is to bet exactly how a shrewd player bets for himself: on the pass line, with maximum odds played once the point is set. To do this, place a chip of lower value next to your pass line bet and say “dealer money”. This dealer bet can be lower than the table minimum. Then, when the point is established, put a few chips behind the dealer’s chip. If the shooter makes his point, the dealers win and get a nice little payout.
Craps: Another traditional bet is the “two-way yo”. (“Yo” is craps slang for 11). Throw two low-value chips on the table, say “two-way yo”, and the dealer will place two yo bets: one for you and one for the dealers. A yo bet is a long shot at 18:1 odds, but it pays out at 15:1, so if you ever hit a yo for the dealers they will get a nice tip from you.
Card games: In table games with cards, you can also make a wager for the dealer on the next hand. Simply place a low-value chip toward the dealer, in front of the spot where your own chip goes. If you win the hand, the dealer will pay both your bet and his bet and then tap his winnings into the tip box. If you lose, the house gets it all back.
Roulette: The expected value playing Roulette is so awful that you should just give the tip to the dealer directly. Better yet, you should get up and play craps or blackjack. When played with a basic knowledge of proper wagers and decisions, craps and blackjack have about a 1% house edge. Roulette will always have at LEAST a 5-6% house edge on you.
Know how much to tip. Traditionally, not very much. Most casino gamblers, especially at low limit tables, tip nothing at all. Most dealers will thank you earnestly for any tip. It’s up to you. When playing for the house it is quite customary to use $1 or $2.50 chips, while you are playing with $5 or $10 or more. Don’t be afraid to play for them with even only $1, that is quite common.
Tip whenever you feel generous. Some people like to throw a $1 bet for the house pretty frequently, some will play all night and then hand their dealer a more substantial tip at the end. It is much more customary to tip when winning than when losing.
Tip whoever you want. Most people who do tip at all tend to tip any dealer who is courteous and competent. A dealer who is fun to chat with, pays good attention to you, saves you from forgetting to place a bet, or helps you refresh your memory as to the optimal move to make in your situation is a good dealer. A dealer who does most or all of these things is a great dealer. Tip quite a bit more if your dealer is making your time more fun or saving me from committing errors in a fast-paced game. Of course, you are not obligated to tip anyone. If a dealer is rude or screws up placing your bet, that’s bad news. If you have to call his pit boss over because he insists you waved “stay” when you were showing a 3 and a 4, he definitely does not get a tip!
Body Condition and weight gain: If a bovine in your herd is not able to gain weight efficiently on pasture alone, or gain weight after calving while nursing a calf and going into winter feeding, she should be shipped.
Cows that come up open during preg-checking, are late calvers or late breeders should be culled. Bulls that are infertile or cannot settle all the cows he’s been exposed to should be culled. Often health and nutrition are factors affecting the fertility of your cow herd, and you may have to look at that as well if a lot of your cows are coming up open.
Some cows can be too old to calve out or even raise a calf. This is apparent when their teeth have been worn down to the gums, when they have poorer fertility than the rest of the herd, or are generally not as productive and thrifty as they used to be.
Good conformation in cattle is necessary if you are to keep a good, high producing cow herd. Cows must have good feet and udders, maintaining the depth in their ribs and rumps, and be overall as feminine as their breeding allows. Bulls must have great feet and legs, good scrotal conformation, good depth in the ribs and rump and have good masculinity and muscling. Replacement heifers should be growthier than other calves and have good conformation like their dams if they are to be retained. Any bovine in your herd that does not meet any of the criteria mentioned in the conformation article link above, they should be culled.
Temperament is just as crucial as fertility and conformation in your cow herd. You should not be allowing any wild or unruly cows to be kept in your herd, as they are often dangerous to you, and can even stir up an unnecessary fuss in the herd. Any cows that are crazy, not docile, overly protective or aggressive towards you, or try to run to the hills whenever you’re out checking cows should be culled. Any bull that challenges you and does not respect you (often when they’ve come to realize they’re bigger and stronger and more intimidating than you) should be shipped ASAP.
You may have some cattle that are just too wild to be put in the trailer. It may be more humane to put them down in the pasture and butcher them for the freezer right there. It’ll save the headache and stress of forcing them to get in the trailer.
There is a longer list for any potential health issues that will make you consider culling some cows from your herd. You may be the kind of producer that doesn’t want to spend the money on vet medicine to treat a sick cow, bull or calf, and may choose to put them down instead. However, you may be the kind of producer that will try to treat a sick bovine, only to find their fertility has decreased, or they are chronically ill. Some diseases, like Johne’s disease, are simply untreatable, and you will have to not only cull the cow with Johne’s, but all her daughters and sons from your herd. Some animals you will find may be carriers for a genetic defect that is affecting your calf crop, and you may have to cull those as well. Mastitis in a dairy cow will often reduce her milk productivity, and she will be culled as well.
Any bovines that have prolapsed, have pink-eye or cancer eye, have sunburnt or frost bitten udders or testicles, or consistently have been difficult with calving, must be culled.
Please see your local large animal veterinarian for any information on diseases you will need to keep an eye out for in your cow herd.
Selling your year’s calf crop is another form of culling, though this is really a result of your year’s work of keeping the cow herd in top condition and quality. If you choose to keep your calves back for a while, remember you are doubling your herd size if you do so, and need more pasture and/or feed to keep these calves for an extra few months or even a year (if necessary). It’s highly recommended, if you are primarily a cow-calf producer and not a cow-yearling producer, to sell your calves right after they’ve been weaned.
When deemed necessary, separate those animals that are on your cull list into a separate pen or corral from the rest of the herd using calm herding practices. The top priority animals that should be culled out of the herd sooner (if possible) are those with bad temperament issues and/or health issues. Some animals with bad health issues can be kept back particularly if you are willing and able to treat them back to health. Other animals with health issues that cannot be treated and should be culled as soon as possible. When it comes to bad temperamental issues, however, it is highly recommended that you get rid of these animals right away. If you are working alone, you will need to call someone to help you separate the bad animal from the herd, or wait until you can sell your other culls to separate that animal with the other culls.
Phone the auction barn and go load them up into a stock trailer. It’s best if you separate your cattle into different groups before you haul them to the auction mart. For example, you may only have one cow with health issues, one bad tempered bull, and five cows that are too old to continue being production or bad conformation, and the rest of your culls are weaned calves you are intent on selling, but it’s a good idea to load your cows and/or bulls together in one load, then your weaned calves in a separate load.
Back up to the stockyard entrance where you can unload your culls, then go to the office and pick up your bill. Your animals will be weighed first before you get the bill of sale, and how much your animals sell for goes according to what the current prices are for each type and size of animal.
Fold the paper from left to right or right to left. Crease the fold, then unfold the paper.
Fold the paper again, but this time from top to bottom, or bottom to top. Crease the fold, then unfold the paper. The paper should be split into quarters.
Flip the paper. Then make a diagonal fold, bringing the bottom right corner of the paper to the top left corner of the paper. Crease the fold, then unfold the paper.
Make another diagonal fold, this time bringing the bottom left corner of the paper to the top right corner of the paper. Crease the fold, then unfold the paper.
Make sure your paper is now split into triangles. There should be eight total triangles, and 2 triangles in each fourth of the paper. Anyway, there should be a fold starting from the left side of the paper all the way to the right side of the paper. Not a vertical line, not a diagonal line, but a horizontal line. It doesn’t matter which way you place the paper. There should be a line from exactly left to right on the paper. If you didn’t crease hard enough, you may have trouble identifying this line. But if you creased correctly, this line should be easy to spot.
Once you have found this line, you should also find a line going up and down, splitting the line in half, so there should be a left part and a right part to the horizontal line. Next, bring both parts of the horizontal line together, forming a 3D figure.
Identify the two triangles on your paper. Push one of the triangles down on a flat surface, then bring the top triangle down on the bottom triangle. Keep on pushing until both triangles come together into one triangle. You should not be able to push the top triangle further down into the bottom triangle.
Notice that the paper has two flaps. Well, you are going to make more flaps! Before you make more flaps, you should see a crease in the center of the triangle, giving a right part and a left part to the triangle. Get hold of the right part of the flap, then fold up that flap to meet the crease in the center. After that, get hold of the left part of the flap, then fold that flap to meet the crease in the center.
Flip the paper over, then repeat the previous step.
You should have a basic diamond shape right now, but there are still more steps.
Find the two Side flaps on one side of the diamond and fold them into the middle.
Flip the diamond over and repeat step 11.
Flip the paper over, and repeat the last two steps. This time, use the second part of the diamond instead of the first part of the diamond.
Flip the “diamond” upside down and notice the two pockets on each side of the “diamond”. Extend the pockets with your fingertips, then notice the two flaps on each side of the diamond at the very top of the diamond. Slide each of the flaps at the very top of the diamond into each of the pockets.
Flip the paper over, then repeat the previous step again.
Blow gently into the bottom of the diamond, extending the top. Make sure you keep the flaps down with your fingers because sometimes if you don’t tuck the flaps in very well, the flaps might come out and you may have to start over.
You will be grouped with seven other people. If you’re lucky, they won’t put much effort into the race, leaving you to win, even if you don’t get far in the laps. But you still must reach the required lap or you will not get the heroic.
Usually there will be two possible heroic dragons you can get in a race – one that has already had a race of its own before, and a new one. To get the already existing heroic dragon, reach lap 12. Laps 7, 9, and 12 will give you a puzzle piece to summon this heroic dragon—you’ll need three of them, so do not discard them and be careful so that you don’t accidentally do so. If you get first place by the end of the race and reach lap 12, you’ll get both heroic dragons.
If you reach lap 15 or just win the race, you’ll get the new heroic dragon. You don’t have to reach lap 12 to win the race (however, you won’t get the already existing heroic dragon). You also don’t have to win to get this new heroic dragon – just reach lap 15 even if people still are ahead of you (the missions will get harder however as you go on with each node/lap). However, you can also win the race and get the heroic dragon if you’re e.g. just at lap 3, while everyone is at lap 1.
Start completing the missions immediately after the race starts. If you delay for even a day or two, the other players may get past you and it may take a while for you to get ahead of them as the missions will progressively get harder.
If it shows you a wooden claw, it means you have to get it from winning league battles a certain number of times. It is the best to have a strong team of powerful dragons (epic, legendary, or heroic dragons you already have are good choices for a strong team). Get the number of wooden claws the mission tells you to get in order to complete it (you only get one claw per league battle that is won).
The max amount of claws the mission may tell you to collect is 6.
If it shows you a blue flower, it means you have to hatch eggs to get it. Using basic dragons like terra dragons won’t work – dragons that take at least 2 or 3 hours will work though, so try to get dragons like those to hatch so that you can collect the flowers as soon as possible. It also won’t take long to breed dragons like these (e.g. the metal dragon). You can also just buy simple dragons that will still get you these flowers, like the metal dragon (avoid buying dragons using gems – you may need gems in the end to pass the other players). If you have multiple spaces in the hatchery, this will be easier since then you can hatch more dragons at the same time.
The max amount of blue flowers the mission may tell you to collect is 5.
If it shows you a pink flower, it means you have to breed dragons to get it. Again, try to breed dragons that won’t take long for them to finish breeding. For example, breed two metal dragons to get another metal dragon. It won’t take as long as dragons who take 47 hours to finish breeding.
The max amount of pink flowers the mission may tell you to collect is 5.
If it shows you a dark magenta and green blossom, it means you have to collect food. Grow food that won’t take long to finish growing on all your food farms. They have to grow for at least a few hours to work though. At the same time, you’ll get more food for your dragons, which applies to another mission you’ll have to complete later. Make sure you have the max amount of food farms to get as many of these blossoms as possible (one blossom per food farm – also, there is a chance it will give you a blossom from a farm or that it won’t, which is why you need a lot of food farms).
The max amount of blossoms the mission may tell you to collect is 14.
If it shows you a coin, it means you have to collect gold. This is the easiest item to collect. You should have a lot of habitats (with a lot of space for gold and high level dragons) and a lot of dragons. To get more gold, fill your habitats with the max amount of dragons and upgrade as many habitats as you can to large or extra large (to fit 5 dragons). You can’t get coins from collecting small amounts of gold. At least 10,000 gold is needed, but there is a small chance of getting a coin from this amount. You won’t need to spend gems to finish this mission. Usually you will get a coin when you have large amounts of gold in a habitat (30,000+).
The max amount of coins the mission may tell you to collect is 24.
If it shows you a blue beetle, it means you have to feed dragons. There is an easy way to complete this mission – you’ll need to hatch a lot of dragons doing the race. Keep those dragons young and when you get a mission like this, feed them till they’re level 8 so that you don’t have to spend so much food. Then move on to the next young dragon. Also, the younger the dragon that your feeding is, the more often you’ll get those blue beetles. Don’t feed dragons level 8 or over – there will be a lower chance of getting a blue beetle and you’ll be wasting more food.
The max amount of beetles the mission may tell you to collect is 16.
Finishing a certain number of laps (the lowest chance of getting)
Finishing a certain number of nodes
Finishing a certain number of missions
Adding a certain amount of items to a mission that is asking for those items (the highest chance of getting)
Avoid using gems for the daily spin. It costs too much and you can use those gems to actually help you win the race without the daily spin (which doesn’t usually help much).
This will help you a long way. You must be above lap five to qualify. Each lap gives you an reward.
You may buy small amounts of gems if you need them for up to $10, but only if you need them. Also, doing all the missions in the race will earn you gems for your piggy bank. After you save up a lot of gems, buy the piggy bank – it will cost far less than buying gems from the store.
When using gems, keep in mind how you can spend the least amount as possible every time you want to spend it on something to help you in the race. This way, you can save as many gems as possible for the rest of the race.
For example, if you have a mission which tells you to hatch an egg and you need to hatch 5 eggs, that’s going to take a while. However, you can buy dragon eggs (which cost gold) from the shop that will earn you these flowers and also won’t take too long to hatch. The cost of speeding up the hatching of the egg may be less than the cost of just automatically gathering one flower from the mission menu. Also, every time you do automatically gather an item, the cost for gathering the next one increases, and this repeats. So it is better to hatch the eggs with gems and gather the flowers rather than buy the flowers with gems to complete the mission right away.
Also, avoid completing a whole node with gems – it costs way too much and there are ways you can get around that (as explained above) to use less gems and get past the node. Sometimes you can use less gems than it requires to complete a node to finish a whole lap or two.
Collect as many of the items normally and then spend gems if you need to so that you save gems and get ahead in the race faster.
Don’t use gems if it’s obvious you’re going to win (e.g. the other players are still on the 2nd or 3rd lap while you’re on the 8th and there is only 1 day left of the race).
Use the techniques described in the steps to save as much food and gems as you can.
Heroic dragons are very powerful. They age at level 10 and 20 unlike other normal dragons. If you get their star rank up, they’ll have even more health and strength.
Enjoy using your new heroic dragon(s). Heroic dragons are the strongest of all dragons. They all have 4 elements and huge amounts of health and strength. Use them to beat almost anyone in almost any type of battle, increase your alliance’s master points, finish quests to restore towers, help you get new dragons from new islands, and more.
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