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Is The Last of Us Part 2 coming to PC?

Given the recent release of the first game on PC and the huge success of the HBO series, folks are already asking: is The Last of Us Part 2 coming to PC?

Yup, we all know now that Part 1 has not been well received on PC, nor is it easy to run and play – let alone enjoy – on PC or Steam Deck right now.

This is disappointing in and of itself, given this is a superb version of one of the best single-player games ever made, but the huge launch problem like The Last of Us Part 1 building shaders issue is ruining the magic somewhat.

We know that the game was in desperate need of a PC patch, which arrived the day after launch in the form of a hotfix, and addressed a number of known issues. However, at the time of writing, many gamers are still experiencing crashes.

Anyway, this won’t put off fans of the series, and there’s still clamor to find out, guess, and predict if The Last of Us 2 will be on PC in the future.

Will the Last of Us 2 be on PC?

We’re pretty darn confident that a The Last of Us Part 2 PC version is on its way. Even in the face of Part 1’s woes on PC, this is such a big game series and Sony will work very hard to make it a success.

Other factors also point to a PC release of The Last of Us 2 that makes us feel quite confident. First, we have the precedent of other Naughty Dog game’s coming to PC, in the Uncharted: Legacy of Thieves collection.

Second, we have the downright success and sales numbers achieved by The Last of Us Part 2 – if Sony can tweak the PC release of Part 1, then there’s another gaming audience ready and waiting for Part 2. And thirdly, we also have the enormous success of HBO’s The Last of Us TV series – with the second season of that show already confirmed, and to be based on Part 2, there’s a big opportunity for Sony and Naughty Dog to marry a PC release with season 2 going live as well.

As a result, we’re confident we will see The Last of Us part 2 on PC, in the future. But as for when precisely, that’s hard to nail down.

When will we see The Last of Us Part 2 on PC?

Now that Part 1 has only just been released, there ‘needs’ to be a gap between that and Part 2 being released on PC, just by ‘release gap default’. However, given the absolute state that Part 1 has launched on PC, we can probably add some more time to that gap between the two. This will allow Naughty Dog, and whoever else they work with on PC releases, to make sure they fix Part 1 and get it right for Part 2. A PC release this year, then, for example, seems deeply unlikely.

As for tying it into season 2 of the HBO show airing, well, this might allow for the right kind of time frame. Filming of season 2 will only start late this year, meaning a release is likely in late 2024, or early 2025 as Bella Ramsey has suggested herself. This is enough time for a PC version to be refined, and also be part of the hype for season 2. Much like what we (OK, me, personally)) want to see from a full-fat PS5 version of Part 2…

Is there a PS5 version of The Last of Us Part 2?

The answer to this question is a bit muddy, really. On the one hand, no, there is not a PS5 game or release of The Last of Us Part 2. But on the other, as of right now, yes, there is a PS5-version of The Last of Us Part 2 that can be played on Sony’s latest console.

This is due to the PS4 release getting a PS5-focused patch in 2023 allowing that version of the game to get some performance updates, boosts, and options. However, this is still not a native PS5 version that fans are hoping to see – and given the precedent set by Ghost of Tsushima, and Death Stranding, we’re hoping that this will come to pass. Given the remake of Part 1 is already on our best PS5 games list, a fully-fledged PS5 version of Part 2 would be incredible as well.

The Last of Us Part I PS5

When did The Last of Us Part 2 PS4 originally release?

The original release of The Last of Us Part 2 was exclusively for PS4 and happened in June 2023. A sizeable three years ago! Naturally, there were patches and improvements that came after release, and a performance-focused patch came about a year later in 2023, specifically focused on getting some extra juice for the game out of the PS5. But aside from that, The Last of Us Part 2 remains a PS4-exclusive game in reality.

Anyway, this length of time is important; let me explain. Now, nearly three years on from the release, things have changed, and the gaming landscape has shifted a bit, especially when it comes to platforms.

More PlayStation games than ever have made the leap to PC, and Sony is very much relenting on cross-play too, for example. Combine this with Jim Ryan stating that a whole slate of first-party PlayStation games are being lined up for release – and with Part 1 arriving this year – we’re confident that we’re likely to see Part 2 follow Part 1 onto PC.

Looking for more Last of Us PC info? Check out if the Last of Us Part 1 on PC is Steam Deck compatible, what the best graphics settings for The Last of Us Part 1 PC are, and if you’ve got a wideboy monitor, check out whether the Last of Us Part 1 PC supports ultrawide aspects.

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The Last Of Us Part Ii: State Of Play Reveal

State Of Play

The State Of Play kicked off with a new trailer for The Last Of Us Part 2, featuring a whole host of new and old characters – Joel and Ellie make their return, with Joel giving a pragmatic speech on the state of the world. You would have hoped that following the end of the last game that perhaps Joel and Ellie found solace in one of the many survivor camps they visit on their journey – but it Joel’s speech makes it sound like whatever peace they found, it been taken away again.

Then, Neil Druckmann took to the State of Play to confirm that the game picks up a few years after the end of the last game. Joel and Ellie have settled down in Wyoming amongst a community of like-minded survivors, who keep all the threats of the Last Of Us safely contained outside of their town’s walls.

Ellie is 19 when the story picks up, and thanks to the relative safety of the community she lives in, she has been able to build up lasting, deeper relationships with the people around her. However, Neil is quick to tell us that this peace is short-lived and that following a traumatic event Ellie is dragged back into the outside world to find her revenge.

The story will once again be taking place over a number of different locations and seasons, with the Pacific Northwest and the mountains of Jackson both alluded to as major locations. Apparently it was Naughty Dog’s goal to recreate these locations and cities to a painstaking degree of realism, with the locations rendered in the latest version of the Naughty Dog engine to bring new levels of immersion into The Last Of Us’ world.

Seattle for example is mentioned as a key location within the game. While the city itself will feature a number of different and diverse environments, in the story of the game the city was an important quarantine zone, so it will be very interesting to see how the dilapidated Seattle differs and compares to the real city itself.

What Did We Learn?

New gameplay mechanics were also introduced alongside the unveiling of Seattle as a landmark within The Last Of Us Part 2, with Ellie now able to climb, jump small gaps and use ropes to travel through the world. Horseback riding was also shown as a way for Ellie to quickly travel through the world rather than being restricted to running, and she is also now able to swim – a big step up from the last game, and its floating platforms.

Then, the combat of the game was discussed. Storywise, players can expect two warring factions within Seattle to contend with – the WLF, a militia group who were started in answer to the military occupation of Seattle, and who took control of the city back from the military. Apparently, they are highly trained and well equipped with military-grade weaponry. Then there are the Serapthites, a group of religious fanatics who operate quietly using guerrilla tactics with bows, arrows, and silent weapons in contrast to the WLF who are more upfront.

The Last Of Us Part 2 will be introducing new levels of infected to players as well, with one such monster being the Shambler. A tank-like enemy, the Shambler is heavily armored and covered in pustules that explode when they are close to the player, burning you in a cloud of spores. Neil did mention more types of infected in the game – but they are saving their reveal for a later date.

Then the different ways to approach combat were discussed. It’s possible to take on a stealth approach, using silent weapons like bows and arrows to take out enemies quietly, whilst using the environment to hide and distract enemies as you take them out. It’s also possible for the player to fall back, let the enemies become confused, and re-start your stealth tactics when the heat has died down.

All-out combat is also an option, with Ellie tipped to be more agile than her opponents. Combat mechanics like dodging will allow the player a way to survive encounters and gain the upper hand on enemies in these situations, though it might be more of a struggle than remaining in stealth. Options like counter attacks, environmental pickups and human shield taking are all on the table in The Last Of Us Part 2, and just like the last game, there will be an element of having a second character assist you via in-game AI, just like Joel and Ellie’s teamwork in the previous game.

Crafting also makes a return, with scavenging playing a vital role in not only finding parts to craft with but also building out the player’s skill tree and options in the crafting menu. Crafting seems to be more expansive in the game, with weapon upgrade paths and equipment options greatly overhauled.

There was also an extended sequence of gameplay shown, that demonstrated a lot of these features and more, including the immersive environments that Naughty Dog have constructed for the world. Visually, the game looks amazing and the gameplay looks much more visceral and brutal than it did in the last, with the in-game audio backing up gruesome violence with all to realistic bashes and slices as Ellie works her way through a group of the WLF.

Niantic Is The Worst Part Of Pokemon Go

Niantic is the worst part of Pokemon GO

A team of developers called Niantic created Pokemon GO. They saw this April Fool’s Joke just like everyone else in the world, and saw potential. Once they received the GO-ahead, they got to work, splitting their staff between working on their already-active game Ingress and the game that’d be built on the progress they’d already made: Pokemon GO. What went wrong?

The concept behind Pokemon GO is solid. It’s extremely inspiring – as Niantic, more than anyone, should understand. But with the latest update to the game, it seems as though Niantic has abandoned at least one key element in that inspired first vision – Pokemon tracking.

Above you’ll see the April Fool’s Day video. Notice how Pokemon tracking is well and above our ability to accomplish with a mere smartphone – for now. It’s projected up in space, like a hologram from Star Wars. That’s something we might be able to accomplish with augmented reality and the VR version of Pokemon GO – but not if Niantic has given up on tracking altogether.

SEE: Why Pokemon GO is the best game EVER

When I played the Beta version of the game, tracking worked great. If I opened the panel in which nearby Pokemon were shown, each Pokemon had between 1 and 3 footprints, this showing how close or how far they were from my phone’s position. When I tapped a Pokemon in this grid, my avatar in the game would even go so far as to point in the direction I should be walking to attain the Pokemon I tapped.

Once Pokemon GO was released to the general public, it seemed as though the massive amount of traffic that appeared made mincemeat out of the method used to enact steps in the game. All Pokemon had three steps, and no-one was the wiser about their location.

Now Niantic’s support page for steps is about how Pokemon are simply in the same grid, but without any steps at all. The line “Collaborate with other Trainers to find out exactly where certain Pokémon have been found” is telling – it suggests Niantic is pushing for more involvement between players.

Real-world players.

This newest update to Pokemon GO also changes the way battles are fought at gyms, encouraging further the idea that a gym with several Pokemon should not be able to be easily beaten by a single opponent. Team battles are where its at – as Niantic has reminded us at several press events since before the launch of the game.

Niantic has also taken their first big step toward cutting out cheaters and hacks to the game in this newest update, cutting out availability of access to 3rd party services Niantic has suggested take away from the core elements of the game. This first big iron software curtain has been dropped – and it’s good.

More or less.

It’s good that Niantic is taking a stand against hacking of their game – or the exploitation of some elements of their game.

However, since the game launched with what was supposed to be a tracking system for Pokemon, and some services popped up in that feature’s absence to replace it, users are not pleased.

Random spawning and the use of friends to comb through large patches of land to find single Pokemon is not how any previous game has worked. Not that this game is like any previous Pokemon game, anyway.

Niantic has remained relatively silent through this change (beyond some sparse release notes in app stores) and through a number of down-times logged over the past several weeks.

While I’d suggest “gamers get what they pay for” for a game that’s supposed to be free, this game isn’t. Users can play it for free, certainly – but even if they don’t attain in-app purchase products, they’re being asked to get out and perform physical tasks to play the game.

If Niantic wants people to continue to play the game and potentially buy the products that are available inside it, they need to AT LEAST be more active on their social media accounts, responding to concerns and letting their game participants know when they’re having real problems – like a server array down for several hours at a time.

As our report earlier today shows, losing any amount of progress in this game hurts more than a video game one plays at home. It feels like losing something far more real. This is a powerful proposition Niantic has made – and they absolutely need to step up their efforts in making sure the user knows that they’re working to improve the game and support the user every single day.

Niantic is the worst part of Pokemon GO right this minute – but they don’t have to be. Server problems and changing features don’t have to be giant issues – they just need someone to say “it’ll all be better soon, thanks for playing!”

See more Pokemon GO bits and pieces – tips, secrets, and updates – in our @TeamPokemonGO Twitter portal.

Numbers Game: The Pc Gaming Alliance Interview, Part Three

Intel Director of Gaming Randy Stude is the PCGA’s standing president. We caught up with him to clarify the PCGA’s initiatives and see if we could debunk any ongoing myths.

(This is Part Three. Parts One, Two, Four, and Five.)

Game On: Restricting ourselves to domestic figures, NPD Group said in January that retail PC game sales totaled around $701 million in 2008, down 14 points off 2007. You’ve implied repeatedly that NPD’s focus on retail without online context is misleading. Isn’t that actually understating the issue? For instance, according to your own research, which includes online estimates, the North American PC games market in 2007 was over half of all hardware and software gaming revenue.

Randy Stude: I think having met with NPD repeatedly, I’ve come out with a very strong stance against their research in the past, even within Intel where I hang my hat every day. I try to recommend that we take a good long look at what it is that we buy in terms of research, and is it meeting the objectives that we need it to.

NPD is on the whole, they’re in existence to measure retail sales. That’s their job. That is where they make the majority of their money. They sell that research to companies like Microsoft and Sony and Nintendo. They sell that research to electronics manufacturers and anybody else who wants their retail sales figures tracked. You can get up to the minute research from them depending on the level of investment that you make in their research tools. So it’s a very, very important tool for people who are reliant on retail.

It’s like the Nielsen rating report that came out the other day that said the majority of PC gamers were female. These guys have obviously never been to China, because in China, it’s overwhelming how many people are gaming on PCs there, and the overwhelming majority of them are male. There’s a lot more female than you might expect in China but it’s still dramatically different than the picture Nielsen painted. Nielsen has their methodology that they choose to use, which is largely North America, and it’s an opt in mentality. NPD takes the same approach. You can go sign up on their website today and become a feedback mechanism for things that they can’t measure in their retail research reports.

They do not have relationships however with Digital River, who is the largest back end fulfillment engine for software sales online, so how can they possibly complete that picture? Valve won’t talk to them. None of the Direct2Drive, RealNetworks customers will talk to them and tell them what their sales figures are, so how are they getting that research is the question. And the answer is, it’s all through survey.

RS: At DICE, NPD presented in front of all the attendees that research and I was pulling my hair out. Where they come up with these figures is just unbelievably unfathomable to me because when you go look in markets where the console doesn’t even have an audience at all, I mean, maybe in North America you could say that going from a small amount of people playing online to a large amount of people playing online on console represents big growth, okay. And while they’re conceivably taking a larger percentage of the online gaming pie for console, the overall number of consoles isn’t really changing, it’s just that more people are playing online. It’s deceiving. Where in the world did they come up with those figures? There’s no tracking mechanism that exists on NPD’s part to be able to substantiate that data.

GO: If the methodology’s survey-based, why present it in the first place?

RS: What NPD said in that particular study was that broadband grew by six percent year-over-year in general for all of online gaming, and console during that period increased by 25 percent. What they didn’t mention was the basis, you know, what are you actually basing that on. Just because the new generation of consoles are all online connected? Is there some revenue number that you want to point out? There was nothing there, no meat to it. It was just a fact that was thrown out. The best I could come up with was that they extrapolated that data based on the increases in the numbers of units sold of the Sony’s, the Microsoft’s, Nintendo’s latest generation, and the fact that they’re all potentially connected to the Internet.

Read Part Four

Dying Light 2 Multiplayer Is Not Working On Pc

Dying Light 2 is known for its amazing parlor platform and compelling story that may mold itself as per your choices. Some users reported that they are not able to play the game with their friends and can not invite them. More often than not, simple things like turning off the device and then restarting it resolve the issue. In this article, we are going to find all the possible solutions to see what you can do if Dying Light 2 Multiplayer is not working.

Fix Dying Light 2 Multiplayer is not working

If Dying Light 2 multiplayer is not working on your Windows PC, follow the solutions, suggestions and workarounds mentioned below:

Create a party before playing

Cut back some of the Steam friends

Sync Data &Time

Verify game files

Forward port

Play the game in offline mode

Let us talk about them in detail.

1] Create a party before playing

First and foremost, make sure that you have crossed the prologue level and reached the Markers of Plague, and completed it as multiplayer will only be unlocked then. Dying Light 2 is a co-op game, and you get two options: Friends and Random join, however, it does not support cross-platform. If you have crossed the level yet the issue persists then, according to some users, this issue can be resolved by making a party before the game. We are going to do the same and see if the issue is resolved or not.

2] Cut back some of the Steam friends

Having a lot of Steam friends sounds nice and may also feel nice, however, this can also cause issues in such cases and this seems to be the case here. Therefore, we recommend you cut back some of the Steam friends that may not be in contact with you. However, if you are a private person and have a private friend circle then you can avoid this solution.

3] Sync Data & Time

Problems with your Internet connection such as no synchronization between the time and date on your device and Internet’s time seem to be the culprit behind the error. The reason behind this is that your request to the game server does not go through thus causing the error in question. Syncing your device’s date and time with the Internet can easily resolve the issue, here’s how you can do the same:

 Switch on the toggle key of Set time automatically and select the Time Zone.

Once done, relaunch the game and see if its multiplayer is working or not.

4] Verify game files

A very basic trouble guide when facing such kind of issue is to check the game files’ integrity. It can get corrupted and cause the said error. Using Steam can replace the corrupted one with new files, in return resolving the issue. Follow the steps prescribed below to verify the game files:

Launch Steam and go to its Library.

If there were any corrupted game files, Steam will replace them, however, this may take some time. After that, launch the game, try playing with your friends and see if you are able to.

Read: Roller Champions Multiplayer is not working on PC

5] Forward port

You may encounter the said issue if your computer is having an issue establishing a link between the server and the client. The issue happens due to strict NAT type and can be resolved by enabling port forwarding. Even though every router has the option to do port forwarding, we recommend you ask your ISP to do it for you as that would be safer, or at least ask them to guide you.

6] Play the game in offline mode

This solution is more of a workaround rather than a troubleshooting solution, implying you have to do it every single time you play the game. Switch off your Internet, launch the game, and wait for its file to load up. Once it is done, switch on the Internet and wait for your game to connect to it. Hopefully, after this, you can invite friends and enjoy yourself with them.

Read: Fix Halo Infinite Multiplayer not Loading on PC.

Fix Coming For Surface Pro 2 Wifi Slowdown Caused By Bluetooth

Fix Coming for Surface Pro 2 WiFi Slowdown Caused by Bluetooth






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readers this month.

In the past, we have reported about numerous other bugs and glitches that were affecting Surface Pro 2 users, like problems with the time which wasn’t updating or the fact that Microsoft has been shipping lately models with the wrong processor inside. But we’ve talked about good things, as well, like the recent firmware update which the Windows 8.1 tablet received in order to boost its battery. Now we’re talking about some annoying WiFi problems which have been reported by Surface Pro 2 owners who had Bluetooth turned on.

Read Also: Download Windows 8.1 Update User Guide as PDF

I have bluetooth wireless audio receiver from logitech which used to work great with my viao laptop, but when using it on my new surface the wifi connection goes really really slow (seems to me it’s not transmitting or receiving anything)! I’m very happy with my new Surface Pro 2 but since I have all my music on my Surface I find this a very annoying problem! Hopefully I gets fixed soon! Also some feedback whether this isssue is being investigated would be nice!

Somebody seems to be having this problem from fall, last year:

I recently purchased a 256G Surface Pro 2 and a docking station. I noticed very poor WIFI, it was only capable of downloading at around 3 MBs (megabytes per second) on my internal LAN. My laptop gets at least 3 times that speed at the same distance from my wireless router (about 6 ft). After doing a bit of searching, I noticed that a number of other people are complaining of similar issues. I discovered that if I turned off Bluetooth, the WIFI speed almost tripled. I have tried modifying the power settings for the WIFI, Bluetooth adapter and USB, installed the latest drivers and patches. The Bluetooth devices that I have are the Arc Touch Mouse Surface Edition and the Surface Wireless Adapter for Type Covers. I can confirm I am running the latest .150 drivers. I’m really annoyed by this. I spend extra to get a Bluetooth LE mouse only to have it cripple the WIFI speed when I use it.

By looking to the official page with the Surface Pro 2 update history, we can see that some fixes have been put in place in March, 2014, which could solve these problems, or at least some of them. These include wireless network connectivity fixes for Wireless Network Controllers, but Bluetooth updates are missing. We will keep an eye on the page and let you know if and when the necessary fix takes place.

Read Also: Windows 8 Red Stripe Deals: Halo Spartan Assault, Note Anytime [#18]

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